Updated the Demo for Trap Dat Ninja 2, now it has Collisions, Scoring and Lives along with new Enemies and a Boss at the End. Still working on the Control Scheme along with other things and developing a HTML version that’s playable in Web Browsers. Updates and Improvements will continue, so thanks for the support!
The ’11’ Day Countdown – Day 1: The B-Day Edition of the 2023 ’11 Day Countdown’ is now upon us. Well, now that we are sorta in the Post Pandemic Era, let’s hope 2023 will be a Breakout year for PIOSystems. After alot of Trial and Tribulations, time to bring out Projects and announce new Developments in store for the New Year.
After 7 Long Years, Mr. Shinobi will finally get his chance at Freedom! The long awaited Sequel to the hit Mobile Game, Trap Dat Ninja, the newest title has you playing as the former Antagonist to find his way t0o Freedom!
The Game still has some missing elements (due to some personal things I’m currently going thru) but hopefully will be finished by the end of the year. I will update regularly so try it out and keep returning for new additions to the Game.
Again, thanks to everyone who supported the 1st Trap Dat Ninja and other projects from PIOSystems over the Years. After a rather tough and perplexing 2022 (which still isn’t over with) I really hope to get things together and Grow the company in to the business I Dream about nightly; if not, well it was one helluva ride and had decent memories and fun in trying. So take care all, and stay Blessed.
Official Trap Dat Ninja Merchandise in the Works; here’s a T-Shirt and some Stickers for the soon to be released Trap Dat Ninja 2: The Uber Shinobi-Fuu! Thanks to the people over at StickerMule for the Items!
Again still Hoping/Wishing Upon A Star/Angel (what or whoever they may be) to get my Dream Multimedia Project Done. It still might go thru a few changes, but the Essence of it still remains. Again thanks for all the Support over the years if it doesn’t happen.
Again sharing more Design Footage/Concept from the Ninja X.T.A.S.E Game (the Main Character). Made in DAZ Studio, I’m still not sure what IDE I will use to Develop it in (Unity, UnREAL or some other Program) or what 3D Models/Assets to use, but Hopefully I will be able to start on it soon.